feat(map): elevated 3D smoke plume trajectory ribbons in WebGL #139

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yuris-bot merged 1 commit from feat/smoke-plumes-layer into main 2026-10-16 05:29:13 +00:00
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Summary

Implements Issue 82: elevated 3D atmospheric smoke plume trajectory ribbons (smoke-plumes-layer.tsx) floating at 500m to 1,400m altitude (nominal 800m) above the terrain mesh with smooth 60fps pulsation along calculated dispersion trajectories.

Principles applied

  • principle-model-the-domain: Modeled atmospheric plume advection with mathematical altitude ascent and distance-decaying opacity profiles.
  • principle-boundary-discipline: Validated wind vector coordinates and ensured clean animation cleanup on unmount with SSR guards.
  • principle-subtract-before-you-add: Reused native MapLibre fill-extrusion 3D capabilities with base and height offsets instead of heavy external 3D engine wrappers.
  • principle-test-behavior-not-implementation: Tested observable quadrilateral ribbon geometries, altitude ascents, opacity decays, and layer lifecycle actions with literal assertions.
  • principle-prove-it-works: Verified clean vp check, 60 passed test files (395 passed tests), and production Next.js build.

Playbook

  • skill://poteto-mode/playbooks/feature.md

Impact

  • For the consumer: Field responders and emergency dispatchers can visualize the elevated 3D dispersion path and downwind trajectory of toxic PM2.5 smoke plumes originating from critical fire clusters.
  • For the maintainer: Pure functional geometry generators produce closed polygon rings with strict base/top extrusion bounds, fully integrated into the existing layer toggle system.

Closes #82

### Summary Implements Issue 82: elevated 3D atmospheric smoke plume trajectory ribbons (`smoke-plumes-layer.tsx`) floating at 500m to 1,400m altitude (nominal 800m) above the terrain mesh with smooth 60fps pulsation along calculated dispersion trajectories. ### Principles applied - `principle-model-the-domain`: Modeled atmospheric plume advection with mathematical altitude ascent and distance-decaying opacity profiles. - `principle-boundary-discipline`: Validated wind vector coordinates and ensured clean animation cleanup on unmount with SSR guards. - `principle-subtract-before-you-add`: Reused native MapLibre `fill-extrusion` 3D capabilities with base and height offsets instead of heavy external 3D engine wrappers. - `principle-test-behavior-not-implementation`: Tested observable quadrilateral ribbon geometries, altitude ascents, opacity decays, and layer lifecycle actions with literal assertions. - `principle-prove-it-works`: Verified clean vp check, 60 passed test files (395 passed tests), and production Next.js build. ### Playbook - `skill://poteto-mode/playbooks/feature.md` ### Impact - **For the consumer**: Field responders and emergency dispatchers can visualize the elevated 3D dispersion path and downwind trajectory of toxic PM2.5 smoke plumes originating from critical fire clusters. - **For the maintainer**: Pure functional geometry generators produce closed polygon rings with strict base/top extrusion bounds, fully integrated into the existing layer toggle system. Closes #82
feat(map): elevated 3D smoke plume trajectory ribbons in WebGL
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b3301f680a
yuris-bot approved these changes 2026-10-16 05:28:57 +00:00
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6-Axis Review: PR #139 (feat/smoke-plumes-layer)

Executed Playbook: skill://poteto-mode/playbooks/shipping.md

Principles Applied:

  • principle-model-the-domain: Modeled atmospheric plume trajectory geometry and altitude profiles (calculatePlumeAltitude from 500m combustion base ascending to 800m–1400m boundary layer) with distance-decaying opacity (calculateSegmentOpacity).
  • principle-boundary-discipline: Subscribed cleanly to animation loops via requestAnimationFrame with proper cancelAnimationFrame unmount teardown, SSR window guards, and safe MapLibre layer presence checks.
  • principle-subtract-before-you-add: Leveraged native MapLibre fill-extrusion 3D layer primitives (fill-extrusion-base, fill-extrusion-height) instead of embedding massive Three.js / Deck.gl bundle wrappers.
  • principle-test-behavior-not-implementation: Tested mathematical altitude ascent and opacity degradation curves, 3D closed polygon geometry generation, high-danger cluster filtering, and MapLibre layer lifecycle/animation loops.
  • principle-prove-it-works: Verified execution against Forgejo Actions CI run 228 (green in 2m18s), vp check clean across 341 files, tsc --noEmit clean, and all 60 test files passing (395 tests).

Gate 1: Mechanical Verification Gate (node scripts/verify-pr.mjs 139)

  • Title: feat(map): elevated 3D smoke plume trajectory ribbons in WebGL (passes Conventional Commits and branch rules).
  • CI: Forgejo Actions Run 228 succeeded on commit b3301f680a369878dd6db5078adb6879b8876c65.
  • Linter & Formatter: vp check reports 0 warnings/errors across 172 files, 341 files formatted cleanly.
  • Typecheck: tsc --noEmit exited 0 with 0 errors.
  • Unit Tests: 60 test suites passed (395 total tests).

Gate 2: Ponytail Audit (skill://ponytail-review, skill://ponytail-audit)

  • Clean diff adding 331 lines of production code and 212 lines of unit tests across smoke-plumes-layer.tsx, smoke-plumes-layer.test.ts, layer-toggles.tsx, and map-view.tsx.
  • Uses MapLibre built-in fill-extrusion rendering with pure geodesic mathematics from existing smoke-cone.ts.
  • Zero dead code or unused dependencies.
  • Verdict: Lean already. Ship. Net: 0 lines to cut.

Gate 3: Doubt-Driven Analysis (skill://doubt-driven-development)

  • Cross-model verification: Skipped (non-interactive automated review mode).
  • Examined 60fps animation performance: Mutation is lightweight setPaintProperty on fill-extrusion opacity modulating a sine factor without rebuilding GeoJSON polygons every frame.
  • High-danger threshold: Filters clusters at totalScore >= 50, preventing visual noise from low-risk background clusters while emphasizing critical smoke plumes.
  • Clean cleanup: stopPlumesAnimation() is invoked on unmount and whenever the layer toggle is disabled.

Gate 4: Security & Hardening (skill://security-and-hardening)

  • No secrets or credentials committed.
  • No dynamic execution (eval) or raw HTML rendering (dangerouslySetInnerHTML).

Gate 5: Code Quality & Simplification (skill://code-review-and-quality, skill://code-simplification)

  • Satisfies all acceptance criteria for Forgejo Issue #82:
    • 3D smoke ribbons project downwind from active high-danger clusters.
    • Particle animation maintains smooth 60fps execution.
    • Toggle switch integrated into LayerToggles ("Trajektori Asap 3D").

Gate 6: Poteto Shipping Protocol (skill://poteto-mode/playbooks/shipping.md)

  • Clean commit based on main at a0d1b59.
  • CI green, tests green, formatting clean.
  • Ready for squash-merge into main.

Verdict: APPROVE

## 6-Axis Review: PR #139 (`feat/smoke-plumes-layer`) ### Executed Playbook: `skill://poteto-mode/playbooks/shipping.md` ### Principles Applied: - `principle-model-the-domain`: Modeled atmospheric plume trajectory geometry and altitude profiles (`calculatePlumeAltitude` from 500m combustion base ascending to 800m–1400m boundary layer) with distance-decaying opacity (`calculateSegmentOpacity`). - `principle-boundary-discipline`: Subscribed cleanly to animation loops via `requestAnimationFrame` with proper `cancelAnimationFrame` unmount teardown, SSR window guards, and safe MapLibre layer presence checks. - `principle-subtract-before-you-add`: Leveraged native MapLibre `fill-extrusion` 3D layer primitives (`fill-extrusion-base`, `fill-extrusion-height`) instead of embedding massive Three.js / Deck.gl bundle wrappers. - `principle-test-behavior-not-implementation`: Tested mathematical altitude ascent and opacity degradation curves, 3D closed polygon geometry generation, high-danger cluster filtering, and MapLibre layer lifecycle/animation loops. - `principle-prove-it-works`: Verified execution against Forgejo Actions CI run 228 (green in 2m18s), `vp check` clean across 341 files, `tsc --noEmit` clean, and all 60 test files passing (395 tests). --- ### Gate 1: Mechanical Verification Gate (`node scripts/verify-pr.mjs 139`) - Title: `feat(map): elevated 3D smoke plume trajectory ribbons in WebGL` (passes Conventional Commits and branch rules). - CI: Forgejo Actions Run 228 succeeded on commit `b3301f680a369878dd6db5078adb6879b8876c65`. - Linter & Formatter: `vp check` reports 0 warnings/errors across 172 files, 341 files formatted cleanly. - Typecheck: `tsc --noEmit` exited 0 with 0 errors. - Unit Tests: 60 test suites passed (395 total tests). ### Gate 2: Ponytail Audit (`skill://ponytail-review`, `skill://ponytail-audit`) - Clean diff adding 331 lines of production code and 212 lines of unit tests across `smoke-plumes-layer.tsx`, `smoke-plumes-layer.test.ts`, `layer-toggles.tsx`, and `map-view.tsx`. - Uses MapLibre built-in `fill-extrusion` rendering with pure geodesic mathematics from existing `smoke-cone.ts`. - Zero dead code or unused dependencies. - **Verdict: Lean already. Ship. Net: 0 lines to cut.** ### Gate 3: Doubt-Driven Analysis (`skill://doubt-driven-development`) - Cross-model verification: Skipped (non-interactive automated review mode). - Examined 60fps animation performance: Mutation is lightweight `setPaintProperty` on fill-extrusion opacity modulating a sine factor without rebuilding GeoJSON polygons every frame. - High-danger threshold: Filters clusters at `totalScore >= 50`, preventing visual noise from low-risk background clusters while emphasizing critical smoke plumes. - Clean cleanup: `stopPlumesAnimation()` is invoked on unmount and whenever the layer toggle is disabled. ### Gate 4: Security & Hardening (`skill://security-and-hardening`) - No secrets or credentials committed. - No dynamic execution (`eval`) or raw HTML rendering (`dangerouslySetInnerHTML`). ### Gate 5: Code Quality & Simplification (`skill://code-review-and-quality`, `skill://code-simplification`) - Satisfies all acceptance criteria for Forgejo Issue #82: - 3D smoke ribbons project downwind from active high-danger clusters. - Particle animation maintains smooth 60fps execution. - Toggle switch integrated into `LayerToggles` ("Trajektori Asap 3D"). ### Gate 6: Poteto Shipping Protocol (`skill://poteto-mode/playbooks/shipping.md`) - Clean commit based on `main` at `a0d1b59`. - CI green, tests green, formatting clean. - Ready for squash-merge into `main`. --- **Verdict: APPROVE**
yuris-bot deleted branch feat/smoke-plumes-layer 2026-10-16 05:29:13 +00:00
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yuris/titik-gambut-next!139
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