Elevated 3D smoke plume trajectory ribbons in WebGL (smoke-plumes-layer.tsx) #82
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What to build
Render elevated 3D particle ribbons floating at 500m to 1,500m altitude above the terrain mesh, driven by calculated dispersion trajectories. Project the atmospheric dispersion path of toxic smoke and PM2.5 haze downwind from major fire clusters.
Technical specifications
src/components/map/layers/smoke-plumes-layer.tsx: Custom WebGL layer rendering atmospheric particle ribbons.Acceptance criteria
Blocked by
smoke-dispersion.ts).fire-pillars-layer.tsx).Authoritative Specifications & Reference Documentation
docs/ARCHITECTURE.mdIssue 69: [Frontend] Elevated 3D smoke plume trajectory ribbons in WebGL (to [Frontend] Elevated 3D smoke plume trajectory ribbons in WebGL (smoke-plumes-layer.tsx)smoke-plumes-layer.tsx)[Frontend] Elevated 3D smoke plume trajectory ribbons in WebGL (to Elevated 3D smoke plume trajectory ribbons in WebGL (smoke-plumes-layer.tsx)smoke-plumes-layer.tsx)